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1Amali Empty Amali Thu Mar 31, 2016 1:26 pm

Amali



   Amali BwR6uPj
   __________________________________________________
 
   

GENERAL INFORMATION

Name(s): Amali (last name unkown)
Nickname(s):
Age: 12
Gender: Female
Birthday: unknown
Sexuality: none
Rank: D
Guild: Guildless
Tattoo: light blue, on the back of her neck
Face Claim: Rena Tobe- Southern Cross Love Song


APPEARANCE

Height: 4’8
Weight: 60lbs
Hair: long, deep blue hair.
Eyes: deep blue,  a few shades darker than her hair
Description:Amali is very small for her age, and very light, due to malnutrition. Her skin is very pale, but not fragile as one might expect, unlike her bones which are not as strong as they might have been had she grown up under different circumstances. She doesn’t have much muscle mass, nor fat tissue, being almost nothing but skin and bones. Despite this she can still carry more than a girl her age should be able to carry, although with a little difficulty balancing.Along her back, shoulders, and legs, scar tissue crisscross her skin, an agonizingly slowly disappearing reminder of her past.
Her hair is a dark purplish-blue, reminiscent of the distant sea, or the center blue of an iceberg, and hangs down to her waist. Amali's eyes are only a few shades darker than that, and they sparkle with curiosity when she learns something new.
She holds herself with a tall posture, shoulders back and head held high, however when she thinks no one is watching she loses her prideful posture and gains a more subservient one.
On a regular day, Amali wears a short skirt, generally in dark blues or other cool colours, and always with a bit of lace or ruffles. Her shirts are generally lighter, pastel colours to contrast with her skirts, often but not always with cute designs on them. Amali's general footwear is sneakers, with knee-high patterned socks or stockings, but she will often go barefoot for no particular reason other than it had become habit.

PERSONALITY

Personality: Amali is very reserved and withholds her judgments until someone is clearly either good or bad. She herself tries to be good, however she acknowledges the fact that the right way may not always be the 'good' way. To her, fighting is necessary for survival, however violence is an unnecessary cruelty that is unacceptable. Even someone raising their voice in anger is seen as unnecessary violence,
Amali has vast amounts of patience, rivaled only by her vast amounts of spirit. Her presence in a room is hard to miss, but she doesn't like being the center of attention. In fact, being the center of attention puts her on edge and extremely nervous.
Her lack of voice complicates her ability to communicate, but she doesn't enjoy having to explain this to everyone,often trying to hide it from them. Instead of revealing her disability, she remains silent and reacts to what is said with seemingly absent-minded hand gestures, allowing them to come to their own  conclusions of what she's thinking. Because of her severe lack in education, Amali cannot even communicate through writing however she is very skilled at housework and proper etiquette in the presence of nobles and the like.

Motivations: Amali searches for a safe place to live, where there is no violence, no fear of being harmed.  She knows that this is merely a dream that will likely never come true,  however she still finds hope to continue her search.

Fears:

  • Captivity: having escaped from imprisonment once, Amali has consistent nightmares of being recaptured, or having never left.
  • Claustrophobia: Amali has been locked and tortured in small rooms- any room at all where she can't immediately leave when she wants to will cause small panic attacks if she stays for too long.
  • Storms: Amali has never liked storms, but after having traveled over seas, they will never be anything but terrifying
  • Monsters in the Closet: Many children have fears of unknown scary monsters hiding in the dark, including Amali who has seen some of these monsters.


Likes:

  • Birds: Amali has always envied the freedom a bird has, unbound by land or humans.
  • Family: Amali has dreamt of a family her whole life, and although she doesn't admit it, she longs to have one.
  • Wind and Sky: Amali owes her life to the spirits of the wind for saving her life, if not her voice. She reveres the wind like a god, in memory of the being that saved her.


Dislikes:

  • Large Dogs: they remind her of a past full of monsters, which she really wants to forget.
  • Violent People: Another thing that reminds her of a past she wants to remember, however acts of violence are very much against her moral codes.
  • Dishonesty: regardless of how much damage revealing the truth might cause, lying is never an option
  • 'baser desires': not only does it distract one from the task at hand, it's just gross. Amali can't even stand watching couples kiss.


Positive Characteristics:

  • Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
    Explanation: Reduces training cost of spells by 10% in word cost.
  • High Society (+2): You know good manners and were trained to handle social interactions in noble circles. This is useful in requests involving members of the highest levels of society, such as monarchs, nobles, courtiers, lords and ladies, and high-ranking clerics.
    Explanation: You are capable of having threads with nobles. Those without this feat cannot.
  • Alertness (+4): You have finely tuned senses.
    Explanation: Passive D Rank hearing, sight, and smell buffs.


Negative Characteristics:

  • Bruise Easily (-2): Each time you take bludgeoning damage, including that from falls, you take more damage than any other person.
    Explanation: You will take extra damage from bludgeoning damage, whether it was done through a spell or not. The damage received from bludgeoning damage is increased by one class if it's a spell.
  • Fragility (-2): Due to a serious vitamin deficiency in your youth (or something similar), your bone structure is unnaturally weak, and you are overly thin.
    Explanation: You will your bones easily when confronted with bludgeoning damage that is B or higher.
  • Mute (-3): Your vocal apparatus does not function, and you cannot speak at all. You can communicate only through other means--typically writing or signing. This is due to a birth defect, and therefore cannot be healed by any means.
    Explanation: You will never be unable to speak. Frankenstein cannot fix this.
  • Shy (-1): You are distinctly ill at ease when dealing with people, and you try to avoid social situations whenever possible. When you become the center of attention you freeze. Don't expect to make any public speeches.
    Explanation: You can never speak first when entering a thread with someone. This includes initiating combat.
  • Vulnerable (-3): You are not very good at defending yourself and moving out of harm's way. In combat you take hits easily, in roleplay terms this means that you can only dodge one out of three attacks, regardless of how easy it was.
    Explanation: You can only dodge 1 out of three attacks.
  • Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
    Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine.


MAGIC

Magic: Elumien
Type: Caster
Element: Wind
Description: Amali’s silver feather grants her control of the ‘west winds’, which simply means that all of the spells she cast will use or summon a wind blowing from the west.
Elumien focuses on aiding others, using buffs to improve their senses or capabilities. The magic is entirely incapable of harming anyone, and cannot be used with the ultimate goal of causing pain to someone or destroying something.

Sidenote: Even though the magic is part of Amali and not a holder magic, she believes it is tied to the silver feather given to her by the wind-bird and if she loses the feather,  she looses all ability to use her magic.



HISTORY

History: Amali was born on the mysterious continent of Alakasia, where she lived with her parents for three years before she was kidnapped by slave traders. She doesn't remember anything about her life on the unknown continent, just her name and the voice of her mother, though even that has faded to only the distant echo of a memory.
From such a young age, she was raised and abused, treated like property to be bought and sold from noble to noble. She prayed every night to any higher being that would listen to be given a chance to escape and find her family. Every morning for six years she woke up still a slave to a greedy or violent person. Every night for those six years she fell asleep crying. It wasn't until at the end of those six years that she found a way out. She had been sold to someone on the eastern side of the continent, and was transported across land with a dozen other slaves.
One night while the group was sleeping, something responded to Amali's plea for help. A large bird made of silver wind visited in her dreams and healed her wounds.
This repeated every night after she prayed: the bird would arrive in her dreams and heal her wounds and ailments as she slept, which continued on for three years. This arose suspicion  with other slaves, and with the man who had bought her. She was watched while she slept, until the wind bird arrived. Enraged by how she was getting special treatment while they suffered, some of the slaves attacked the wind bird while others took Amali and attempted to slit her throat.
The wind bird, being a powerful magic beast, fought off its attackers easily, then went immediately to Amali's side. She was still clinging to life when the bird found her, and she was healed quickly before the large bird swept up with her to the sky.
The bird left her on an island not too far from Fiore with a parting gift: the ability to use its own magic, given with one of its silver feathers.
Amali was left alone, half way across the planet, but she had never felt more free. She came across a group of merchants travelling past and asked them for refuge with them until they reached the mainland, which was only reluctantly agreed to when she attempted to explain her situation and found she had no voice to explain with.
It took a few months of traveling through the islands before the merchants arrived back at the kingdom of Fiore, where Amali set off on her own.



Last edited by Amelly on Mon Apr 04, 2016 8:16 pm; edited 1 time in total

2Amali Empty Re: Amali Mon Apr 04, 2016 5:47 am

Amali


It's been a while and she hasn't been looked at yet. She is finished.

3Amali Empty Re: Amali Mon Apr 04, 2016 8:11 pm

Khnum

Khnum
Passively, any wind not used for an attack inspires a sense of contentment in those who feel its touch. Realistically, there are many people who are unaffected or resistant to this passive magic, so it will not work on anyone heavily depressed or focused.

Can't really do this as it's kind of not only out of magic's reach, but a passive effect.

Other than that, no problems I can see.

4Amali Empty Re: Amali Mon Apr 04, 2016 8:18 pm

Khnum

Khnum
I see you made the fixes, approved

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