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1Mekura Empty Mekura Tue Nov 19, 2013 4:51 am

Mekura

Mekura

   Mekura 7zYVgJh
   __________________________________________________
   "Let them revel in their scorn and hate. Let them all dig their own graves while I reap the benefits."
   

Name(s): Mekura
Nickname(s):Meku, The One-Eyed Devil
Age: 19 by appearance.
Sex: Male
Birthday: 2/December/X760
Sexuality: Heterosexual
Class: Mystic
Alignment: Neutral Evil
Rank: D-Class
Guild: Eisenwald
Guild Tattoo: Forehead
Face Claim: Hayatobimaru - Okami

II. APPEARANCE

Height: 6'3 (Though tends to slouch)
Weight: 125 lbs
Hair: Green
Eyes: None
General Appearance: By appearances, Mekura is almost instantly recognizable as a seemingly very frail and malnourished individual. He is very thin and lanky with longer than average limbs that, because of his stick-lick figure, make him seem almost 'stretched out' in a way. His equally elongated fingers ends in sharp pointed claws. His skin is rather pale due to seeing little sunlight and is rough due to constant abrasions and cuts caused by... everything really. His hair is a deep green and naturally spikes backward though is largely left unkempt. His body is almost entirely covered with talismans, but is particularly noticeable around his chest and neck where it usually exposed. This is because Mekura generally likes to remain shirtless, but when necessary he can wear a shirt or jacket to cover the talismans, preferably something with a decent sized collar. His typical attire consists of reds and black colors and is usually ragged in appearance.
Extra: Mekura is covered in talismans. These talismans are required for his magic and are all made by him. Covering both his guild mark and nonexistant eyes is a large black cloth tied around his head, its only feature being a single large red eye for which he got his nickname. His ears are pointed.

III. PERSONALITY

Personality: Despite being a dark guild member Mekura is not particularly evil, at least not in the cruel 'kill-all-that-oppose-me' kind of way. He is more on the selfish side of the spectrum, choosing whatever path most suits him and his goals with little regard for those must hurt along the way. Though the key word here is 'must', as he sees little benefit in making enemies where it is possible to make a 'friend' instead. Because of this he is generally rather amiable to others, albeit noticeably nonchalant as well. Being around dark mages has largely inured him to the cruel and hurtful acts of others. Even when said actions are directed at him he tends to just show a cheerful indifference, enduring their ire until it is focused to someone else.

Above all else Mekura is a man who wants to push the limits of his body and magic, to show fate that he is in control of his own life. Much of his life has been spent toward this end to the point where he is only just now showing some true ability. Even in combat he has shown a remarkable ability to function independently from allies, using stealth and trickery to overcome his disadvantages. Though in the end there is only so much he can do without allies due to his magic being mostly a supportive one. This is especially true when running into an opposing guilds powerhouses for example and as such his tactics lean more toward luring such people away or toward his allies.

Likes:

  • Observing/Listening to Others – Just because he is blind it doesn't mean he can not learn from them. Listening to the conversations of others is a great way to gain insight into things that he normally would not.
  • Quiet Time – There is nothing quite like just sitting around every now and then to relax. A quiet place is always a good location to mull over past events and think of new ideas.
  • Training – 'Training' is a little too formal a word for him, but in general Mekura like to seek any opportunity to bolster his own skills and magical ability.
  • Good Food – Mekura is always in the mood for some good quality food. He is largely incapable of cooking (not safely anyway) and has to rely on others to cook for him. Usually this means leftovers and cheap and easy foods.

Dislikes:

  • Rain – He doesn’t have any particular dislike for being wet or anything, its just that rain largely hampers him and makes him feel... blind.
  • Unnecessary Violence and Destruction – Its just wasteful. Its nice and all that you like to show how strong you are but that bakery you destroyed to show it used to make such delicious cakes.
  • Loud Noises – No one likes it when someone screams in your ear. He just hates it a little more.
  • Honor-Bound Fools – Mekura is willing to extend some measure of courtesy and friendly civility to others, even in a fight. However, he would never do so if it would bring harm to himself or put him at a disadvantage and he hates other fools that tie themselves down with their 'honor' and 'pride'.

Motivations:

  • His freedom and, to that end, the destruction of Eisenwald. (Provided his survival is assured, of course.)
  • As with most, Mekura wants to become a powerful mage. However, he would love to remain relatively unknown rather than having his power earn him to much fame. He wants a name that evokes the fear of others but without a face for others to place that fear.


Fears: The more prominent/strong members of his guild.

Positive Traits:

  • Acrobatic (+3): You have excellent body awareness and coordination.

  • Alertness (+2): You have finely tuned senses.

  • Blindsight (+4): Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than five feet away from you. Darkness and Invisibility are irrelevant, though you cannot detect non corporeal beings.

  • Deceitful (+2): You have a knack for disguising the truth. Your lies are difficult to distinguish from the truth.

  • Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.

Negative Traits:

  • Blindness (-3): You were born without the capacity to see (whether or not you actually have eyes is up to you), and therefore can never be healed.

  • Compulsions (-3): The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering.

    • Due to a magical curse placed on him by the guild some time ago Mekura is compelled to obey the orders of other guild members (those that have legitimate guild marks). The higher the class of mage the stronger the compulsion. These orders must start by clearly stating his name first.


  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing himself to the limit at every available opportunity.

  • Fragility (-2): Due to a serious vitamin deficiency in your youth (or something similar), your bone structure is unnaturally weak, and you are overly thin.

  • Merciful (-1): For a villain, you have a terrible weakness--you don't like to hurt people. Given the choice, you'd rather exile your deposed brother to another country than do him in. Whether this is because you want him to live knowing that you beat him, or whether you just have a small soft spot down in your heart somewhere, the result is the same: your enemies keep coming back again and again.

  • Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!

    • Mekura has recently been working as an informant for the magic council and has been relaying information on the activities of his guild.


  • Disfigurement (-2): A hideous disfigurement makes you ugly and easy to notice—-and easy to remember. Whatever your particular choice of disfigurement, it has to be something blatantly obvious to a casual glance. In addition, as it is a birth deformity, it cannot be healed, though you could employ magics to cover it via illusions in some instances, and perhaps utilize high level magics to transform yourself into a more pleasing form for the duration, though you'll always have the lingering fear of it being dispelled.

    • Mekura was quite literally born without eyes. In addition he has a number of scars all over his body.


IV. MAGIC

Magic: Talisman Magic
Caster or Holder: Holder Magic
Description: Talisman magic is the use of various magical inks to create talismans that can bring about a very large variety of effects. By properly infusing previously prepared talismans with magic one can bring about effects that range from barriers and seals to healing and reconnaissance spells. Talisman magic is versatile enough that it can produce almost any desired effect as long as one has the magical materials and understanding of talismans to create it.
Strengths: The strength of talisman magic lies in its versatility. It can reproduce a great number of effects both unique to talisman magic as well as those seen from other forms of magic, though it is primarily supportive/defensive in nature. The offensive forms of talisman magic are mostly found in the form of seals and curses that afflict those that they are attached to. Once attached the talisman can not be removed or damaged by the afflicted person unless the caster dispels it or a 3rd party removes it. The exception to this is through use of fire and, to a lesser/slower degree, water.
Weaknesses: As stated above, Talisman magic lacks in directly offensive spells. Generally the effects produced by talismans are supportive in some measure and therefore lack in offensive power. In addition, the talismans cannot reproduce any elemental effects. Its greatest weakness lies in fire as the talismans burn very quickly, dispelling their effects. Similarly, water can cause the talismans to become wet and brittle, weakening them over a short period of time and eventually breaking them.

Note:Mekura's physical strength grows with his magical ability. As a D-rank mage his strength is actually slightly weaker than that of your average mage. (Wendy strength -snicker-)

V. HISTORY

History: Mekura is a demon created by a prominent member of the dark guild Eisenwald who used ancient Black Arts they found in hopes of creating a powerful and obedient fighter for their guild. However, within a few years it had become apparent that their experiment had been a 'failure' as the form of the eyeless creature had seemed to only grow increasingly more thin and frail as he aged. Nothing they did, through magic or not, appeared to bolster the demons body in any way. It was almost as if any girth he would have normally gained as a human was simply going to his elongating limbs. To add to all of this, his physical strength was barely more than that of a child's!

Before long the impatient guild had all but given up on the demon adding to their fighting strength. His only outstanding abilities seemed to be his enhanced tolerance to pain and amazing ability to quickly do housework despite his blindness. So they found a way to adapt his subservience to his creator and spread it to the entirety of the guild through a curse. He had quickly become the overlooked servant of the guild, often being set to work on minor tasks that the others did not wish to do while serving as an effective outlet for the sadistic and manipulative natures of some of the more cruel members. Not much of a life right? Just because he was compelled to obedience did not mean he accepted it happily. He has since spend every moment he had to prove himself uninhibited by his crippling faults.

The greatest change to Mekura came when he and a lesser guild member were sent to the nearby town of Oshibana on a minor task. It was there where he had managed to find talisman magic by pure chance. Mekura had managed (accidentally) to separate from the guild member and find his way into an old antique shop. Needless to say, now that he realized that he was in an unfamiliar environment he began to bump into just about everything. Luckily he didn't break anything by the time the elderly shop keeper revealed himself with a chuckle and a greeting. It was only just then, when he heard the mans voice, the Mekura realized something else. A small paper had been stuck to his forehead for some time now. He reached up and removed the paper, or at  least tried. He found that he couldn’t tear it away or even bring himself to tear it in general. What he could feel though was the tingling sensation of magic in both his mind and his hand as he touched the small slip of paper. After that the man easily removed it as he began to explain Mekura's situation. After taking an interest in Mekura, the old man explained that he led the devil into his shop via magic. Despite the sinister nature of such an action, Mekura stayed and they began to exchange words for some time.

Before long Mekura found himself following the familiar voice of the guild member back to Eisenwald headquarters, his mind focused on the words of the old man. Despite having discovered his demonic nature as well as the guild he hails from, the old man still offered to teach the devil his magic. Needless to say, Mekura took the man up on his offer and as the years went on there was a noted increase in both his magical and physical aptitude. However, there was a twist to the old mans offer: the old man worked for the Magic Council in investigating nearby Dark Guilds. The old man wanted to enlist Mekura's aid in spying on Eisenwald in particular and Mekure, all too happy to cause trouble for his guild, happily obliged.

2Mekura Empty Re: Mekura Wed Nov 20, 2013 4:43 pm

Mekura

Mekura
Bump of completion.

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