You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1Geno Ranzu Empty Geno Ranzu Fri Feb 12, 2016 9:38 am

Geno Ranzu

Geno Ranzu

Geno Ranzu Kassim10
   __________________________________________________
   “Better than I was the last time.”
   

GENERAL INFORMATION

Name(s): Geno Ranzu
Nickname(s): Old Name: The Fury New Name: The End
Age: Looks 26 (Biologically 36)
Gender: Male
Birthday: November 23rd
Sexuality: Straight
Rank: S
Guild: Watchers eye [Ace]
Tattoo:Right Shoulder
Face Claim: Kassim : Magi

APPEARANCE

Height: 7'0
Weight: 300
Hair: Black/Brown
Eyes: Golden
Description: In this land Geno would what you call exotic. Unlike most he has a darker skin tone as if he is from a arid area. Not to mention he is freakishly tall and has dreadlocks. The dreadlocks he keeps on his head runs down to the small of his back. They are black with hints of light brown in them. Even to despite his stature he actually does not look as rugged as people think he would look.

He has a clear complexion and could be considered attractive for his race. His body is completely toned out from the years of training and it is almost devoid of scars. Of course that is to be explained later. Due to being branded upon arrival into the land he has a mark on the back of his neck. It is a black circle with tribal designs that signifies demon. This was given to him for his crimes against humanity. His arm length extends down to below his waist. This arm length constantly comes into play in terms of combat. After breaking out of prison he changed from his old attire of looking like a homeless man. To something more professional looking. He tends to wear a nice black suit with a red under shirt. A black tie wraps around his neck to make sure he is matching. Over his eyes he tends to keep black shades on. The suit is a black pinstripe  one but keeps a dark tone. The stripes are a bit more glossy to show the difference. On his fingers he keeps gold rings ,ones that he stole from the shop that he got the suit from.

PERSONALITY

Personality: If someone had to try and describe Geno he would be considered unpredictable. He  can go from the nicest person to your worse nightmare. His mood swings are almost sporadic at times but one thing is for sure don't piss him off. Pissing him off always leads to death and destruction. He is always thinking of new ways to harm someone, because he is creative. He considers himself a combat artist.

Dealing with others he tends to think they are stupid unless proven otherwise. He does not really like people outright because they always have some form of stupid opinion no one cares about. He doesn't believe in right or wrong. Just the strong will write history and the weak will serve as stepping stones for them. He is prone to attack anyone, good, bad, neutral if they can fight they can be targeted. He has no qualms with hurting anyone regardless of gender, race, sexuality or species. If you are in the way you can catch hands at the drop of a dime. He could be considered mad or crazy for his extreme ways of thinking. Its usually all or nothing for him. However, he is intelligent to despise being a brute at times.

He speaks bluntly and doesn't care if he hurts someone's feelings. Sometimes you need to be told the truth. He has a rather strong hatred for arrogance and doesn't like someone who runs their mouth. On the battlefield he can be classified as a monster at times. The shit he pulls is unreal and at times just down right silly. As long it gets the job done who cares right? When it comes to allies, he is loyal as long as they keep him entertained. Also they have to be strong, if they are weak he has no care for them.

Motivations: Very easy, power. Power is what motivates Geno to push forward against all odds. To leave a his shit stain on the world before he leaves it to the next life. Another one that goes along this is to be renknown as a mage throughout the land as he once was before.

Fears:

  • Being weak: He isn't afraid of dying, he is a warrior. This is the path he walked. He is afraid of being inadequacy in terms of strength.
    Losing because of his own weakness scares him and makes him train every day to avoid that.

  • Being Forgotten: At times he acts out to leave a mark on the world. Because no matter how strong you get, if you are forgotten it will never matter.


Likes:

  • Getting caught in the rain. There is something so calming about it. One of the few things that makes him smile.

  • A good scuffle always makes Geno happy. Whether it be a fight to the death or a spar. He loves a good challenge.

  • Getting drunk is something he does on a regular basis. However that does not make him any less dangerous.


Dislikes:

  • Arrogance, is something that he likes to test. He deems people with this fuck boys, or fuck girls. People talk a lot of shit usually can't back it up.

  • Weaklings it's one thing to be weak and want to be stronger. But it's another to be weak and want to do nothing about it. Those people who rely on others and have no strength of their own disgust Geno.

  • Those with no respect, if you step out of line your reward will be a swift back hand.


Positive Characteristics:

  • Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
    Explanation: Reduces training cost of spells by 10% in word cost.

  • Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
    Explanation: Players have C-rank strength buff passively.

  • Swift (+3): You are fleet of foot. When running, you move faster than most people.
    Explanation: C-rank speed buff passive.

  • Appraise Magic Value (+4): Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item.
    Explanation: 10% discount at any item crafter.


Negative Characteristics:

  • Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
    Explanation: You can't communicate easily with non player characters. Somehow they've heard of you and the things they've heard weren't too good.

  • Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.

    Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine.

  • Cruel (-1): You have a sadistic streak that causes you to perform acts of cruelty for no good reason. Of course, this doesn't endear you to others. Most times you are prudent enough to carry out your cruelties on those under your thumb, rather than those you see as equals. However, you carry a constant social stigma, as rumors have their way of getting around.
    Explanation: You must perform an act of cruelty one out of five posts.

  • Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a

    Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.

    Obsessions: The character cannot help thinking about an idea, image, or impulse incessantly, often involving violence and self-doubt. These ideas are frequently repugnant to the character, but they are so strong that during times of stress (such as combat) she may be unable to concentrate on anything else, even if doing so is necessary for her survival.
    Explanation: Character must think about the target of their obsession one out of five posts.

  • Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
    Explanation: You must act very disgusted and displeased when your dislike comes into play.

  • Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
    Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
    Explanation: If someone goes against your beliefs, you violently defend the beliefs, even if the person is your ally.

  • Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
    Explanation: You must act very disgusted and displeased when your dislike comes into play.

  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
    Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.




MAGIC

Magic: {Re-quip} : The Ranzu Armory
Type: Caster
Element: Various
Description:  This caster magic serves as a dimension which can only be used for storing items and summoning them when they are needed. Usually these are weapons or armors, but they could also be tools or clothing. These items can all have different abilities, forms and elements, But there are restrictions. Firstly no weapon can have more then one element. Secondly it could have an element and an ability, but usually they are tied in, and from the same element. There is a limited ability to use different sets, like a fire weapon and a water based set of armor, but that's where the possible variety ends. Usually armor act defensibly or support like effects, while weapons tend to have more offensive powers.  Some items also can have a magical effect, which can both be passive and active. There is a limit on what a character can store so they sometimes have to be careful with what they take with themselves. The magic in itself has no element, because you summon different weapons who might have elements, but the magic itself has none. All items stored in here are appeared after some time.(Credit to Nyx) This requip is special because this also shares armors from the Seiker lineage as it has access to this one. This requip favors eastern and western weaponry. From the past, present and future.


HISTORY

History:

:Birth-Teenage Years:

Geno was born to a slum family and left to die with his mother by his father. She gave him up for adoption so he could live to have a better life. He was picked up by the Ranzu family. A wealthy family who was head of a militaristic company. His adoptive family raised him as one of his own. This was due to the fact they were unable to have children and he stood out among the others. Growing up he trained under his adoptive father to train his art. Geno battled with inner darkness a lot of the time and only found peace in the underground rings. One day he stumbled upon what would be his biological father. A man he innately hated because he was never there unlike is adopted father. His inner darkness, deemed 'the madness' took control for the first time and there was his first confirmed kill. After this his father knew it was time for him to venture out into the world to find his place.

:Teenage-Adult:

He found a home in the rowdy place of the phantom lords. There he would meet loads of people he could call allies. Through out the years he traveled with them, growing stronger each passing day. He had earned a name for himself among the phantom lords but knew he wasn't quite like them. Sure he had a streak of bad attitude but he only attacked the truly evil individuals. It wasn't until that day when everything went downhill. He met a girl, one that would put him on the path of righteousness. Sadly because of Geno's past where he made it a point to destroy mob families they came after him and his girl. They took her away from him causing the change to happen. Where everything all spiraled out of control and he became the monster he was today.

:Adult Life-Present Day:

For a while he traveled around attacking at random to test his skill. He was scouted out by a man who would then invite him to become a Sin. This was just a title he held for a while. It did not stop him from his rain of terror. He became a champion of the ring as he took down the mighty Steven in one on one combat. Before the great mage war took place he made sure to take over the guild he once called home before going off to battle. He played a vital part in the war along with his comrades rushing in head force into what could have been his final battle. The war was coming to a end before a ancient evil awoken. One that would shake the very foundation of the world. Mages traveled from around the world and other dimensions to dispatch this greater evil.

:The Rift:

After the final battle with this greater evil a rift was opened and Geno was flung into a void. A place that would be his purgatorio for ten years. Thankfully due to the amount of magical energy he possessed, his body was wrapped in this energy to be preserved. He was aware of where he was and what his fate was. He accepted it and entered a deep sleep where he would be left to rot until the end of time. It wasn't until one day when suddenly another rift opened up and dragged his sleeping body through it.

:A new realm:

After traveling between infinite possibilities and worlds he ended up here. A new who new world. He fell from the sky like a meteor on a unsuspecting town. The energy that surrounded him protected him but served as a wave of destruction. He would have been okay with that. His body impacted the town wiping out more than half the population. This required all of his remaining magical energy and as the power faded. His magic properties reverted to what it was originally before he obtained the power of a god. It was here he was left there sleeping until he was picked up by the police of crocus. He was awoken by the sharp pain of branding that now imprints on the back of his neck. He went beserk for a while taking out several enforcers left and right before passing out again.

:Locked away:

He spent a year in prison before finally coming to his senses. For at the time he was being questioned constantly to what he was. Or where did he come from. He had a lifeless stare in his eyes as he hadn't truly left his mind just yet. Then one day he snapped back to reality, and everything came back at once. They had light security on him because they assumed he was a lifeless vegetable. He exploded to life and dispatched the attackers with ease. He made his naked daring escape and terrorized the town.

:The Watchers:

Upon going into hiding a bit and learning of the new place he sat out into the world. He met a lad like someone from his old world. Someone he could trust, someone would could help him get back on his feet before he went on his rampages again. He would rise above the rest in the guild to second in command due to his immense strength and ferocity.



Last edited by The End on Sun Feb 14, 2016 7:56 pm; edited 2 times in total

2Geno Ranzu Empty Re: Geno Ranzu Sun Feb 14, 2016 2:57 pm

Geno Ranzu

Geno Ranzu
This now ready to be graded

3Geno Ranzu Empty Re: Geno Ranzu Sun Feb 14, 2016 7:46 pm

Khnum

Khnum
Just for a certain lil reason, replace rune knights with police of crocus.

Add just a single more motivation.

As for ReQuip, just a more specific theme. I won't hound on anything else, just know this app may be pulled later in accordance to when the RQ rules come out.

4Geno Ranzu Empty Re: Geno Ranzu Sun Feb 14, 2016 7:56 pm

Geno Ranzu

Geno Ranzu
Everything is fixed

5Geno Ranzu Empty Re: Geno Ranzu Sun Feb 14, 2016 7:58 pm

Khnum

Khnum
Approved by myself, just need Taiho to approve

6Geno Ranzu Empty Re: Geno Ranzu Sun Feb 14, 2016 8:02 pm

Taiho Seiker

Taiho Seiker
Looks good to me, welcome to the Watchers.

7Geno Ranzu Empty Re: Geno Ranzu Sun Feb 14, 2016 8:03 pm

Khnum

Khnum
Moving now, all done

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Similar topics

-

» Geno (The Fury) Reclaim

Permissions in this forum:
You cannot reply to topics in this forum


  • Total Posts:
  • Total Members:
  • Newest Member:
  • Most Online: Most users ever online was 133 on Sun Jan 05, 2014 2:38 pm

In total there is 0 user online :: 0 Registered, 0 Hidden and 0 Guests
Users browsing this forum: None