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1Jun Harumare Starter Spells Empty Jun Harumare Starter Spells Sat Dec 20, 2014 10:56 am

Jun Harumare

Jun Harumare
Name: Technokinesis: Light Saber
Rank: C
Magic Cost: 20mp (10 sustain)
Requirements: Technokinesis: Light Variant
Class: Offensive
Element: Light
Cooldown: 4 posts
Duration: 3 posts
Effect: Jun manifests a hilt out of light that erects a beam of light from it, it is capable of inflicting deep bruises. The saber is three feet in length. The saber breaks after 1 hit of C rank damage, 4 of D rank, and 1 of B rank.

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Name: Technokinesis, Robo-Gauntlets
Rank: D
Magic Cost: 10mp
Requirements: Technokinesis: Light Variant
Class: Defensive
Element: Light
Cooldown: 2 posts
Duration: 2 posts, or until broken.
Effect: This spell creates gauntlets out of light around Jun’s forearms that let him block 2 hit of D ranks or 1 hit of C rank. If darkness magic hits it, it is broken immediately after 1 spell.

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Name: Technokinesis: Rocket Punch
Rank: D
Magic Cost: 10mp
Requirements: Technokinesis: Light Variant
Class: Offensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: The user uses condensed light to propel themselves forward from boosters on their shoulder blades that are created with light. The booster propel them into the target to inflict a punch powered with light energy. The user is propelled at a speed of 5 m/s with a range of 5 m. The punch connects dealing bruises on impact.

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Name: Technokinesis: Light Pulse
Rank: D
Magic Cost: 10mp
Requirements: Technokinesis: Light Variant
Class: Offensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: The user wraps light around their arm in the form of a gauntlet, and a pulse of light fires from the palm, they shoot a blast of light in a 5 meter range, with a width of 1 meter at 5 m/s. The impact bruises the target for D rank damage. Can be blocked by a spell of equal or higher rank. If the user has the defensive gauntlets active, the spell fires from them instead of making new gauntlets on the old.

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Name: Technokinesis: Rawkit
Rank: D
Magic Cost: 10mp
Requirements: Technokinesis: Light Variant
Class: Offensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: Light forms around the user’s shoulder, and a small cannon appears on their shoulder about 2 feet long and 6 inches wide, the cannon shoots a projectile toward the target location that is roughly 1 foot long and 6 inches wide, the projectile can be blocked with a spell of similar rank or higher, and move at a rate of 5 m/s for 5 meters, and deals small bruises on impact.



Last edited by Jun Harumare on Sun Dec 21, 2014 10:40 am; edited 2 times in total (Reason for editing : Fixing some things.)

2Jun Harumare Starter Spells Empty Re: Jun Harumare Starter Spells Sun Dec 21, 2014 10:11 am

Ardere Kasai

Ardere Kasai
-Offensive spells break after one of their own rank, not two like defensive.

-Accidentally called this Fire Make, can be destroyed by a D.

-Approved

-Approved

-How large is the cannon on your shoulder?

Feel free to make your D rank cooldowns 2 posts btw.

3Jun Harumare Starter Spells Empty Re: Jun Harumare Starter Spells Sun Dec 21, 2014 10:41 am

Jun Harumare

Jun Harumare
Edited. I am sure gauntlets, as a defensive, can take 2 d ranks as long as it wasn't a conflicting element like Darkness to the light. Anyway.. Bumpity bump bump

4Jun Harumare Starter Spells Empty Re: Jun Harumare Starter Spells Sun Dec 21, 2014 11:16 am

Ardere Kasai

Ardere Kasai
Alright, looks good. Approved.

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