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1Elendril Hoshi Empty Elendril Hoshi Tue Jul 15, 2014 3:21 pm

Elendril Kimura

Elendril Kimura

Elendril Hoshi Xemnas10
__________________________________________________
"Its no turning back"

Name(s): Elendril Hoshi
Nickname(s): Kimura
Age: Thinks 19 Actual 30
Sex: Male
Birthday: 31/March/761
Sexuality: Straight
Class: Cleric:
Alignment: Chaotic Neutral
Rank: A
Guild: Rune Knight
Guild Tattoo: Over Heart (Silver)
Face Claim: Xemmas - Kingdom Hearts


II. APPEARANCE

Height: 6,2
Weight: 210
Hair: silver
Eyes: silever
General Appearance:Elendril wears a black coat, gloves, and knee-length boots with silver trimming and high concave indentations in the top. He has orange eyes and tanned skin. His hair is long, reaching to about mid-back, silver in color, and some of it falls over his shoulders. His hairstyle has a layered, messy look and the spikes. Though This is how he enjoys his hair even though many people tell his that he should change it. His body is it that of a person that is in good shape. With him have a lot of muscle tone as well as all of his muscles being very defined.
Extra: N/A

III. PERSONALITY

Personality:
Spoiler:

Likes:

    1: Women
    2: money
    3: power
    4: respect

Dislikes:

    1: Dishoner
    2: Fakers
    3: Guns


Motivations:

    1: Magic Council: Kimura wants to rise to the head of the Magic coucil, and nows that the Rune Knights is his only way to the spot.
    2: Council: Kimura wants to get a seat on the council and help the world. As being a member of the Magic council i Kimura's dream job and something that he hopes he will get to do.
    3: Family: Kimura is motivated by is family and wants to make them proud as they helped him get to wear he is at now and Kimura just wants to make them proud of him.

Positive Traits:

    1: Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
    2: Agile (+3): You are particularly flexible and poised.
    3: Daunting Presence (+2): You are skilled at inducing fear in your opponents.
    4: Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.(Sword)
    5: Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.


Negative Traits:

    1: Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
    2: Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
    3: Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
    4: Overconfident (-1): Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
    5: Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it
    6: Dependent (-3):You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them. In money terms, this will cost you five percent of your jewels a month. You may also be required to stay near home often in case you are needed.(Family)
    7: Fanaticism (-1): This can be a substantial disadvantage for a character, though it requires significant roleplaying commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior even if it conflicts with the immediate goals of the character and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs.[Bushido Code]
    8: Merciful (-1): For a villain, you have a terrible weakness--you don't like to hurt people. Given the choice, you'd rather exile your deposed brother to another country than do him in. Whether this is because you want him to live knowing that you beat him, or whether you just have a small soft spot down in your heart somewhere, the result is the same: your enemies keep coming back again and again.
    9: Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.11: Star-crossed (-1): You keep falling in love with the wrong people. You're the common soldier who falls in love with the king's daughter at first sight, or the hero who falls for the villain's daughter without knowing who she is.
    10: Allergies: You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application. [Peanuts]
    11: Amnesia (-1): You are unable to remember anything about your past, yourself, or your family. Your life is a blank slate. However, your past may someday come back to haunt you. The rest of the flaws you pick are unknown to your character; over the course of your progress, your character will slowly discover them. (Only the last 11 Years)
    12: Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.



IV. MAGIC


Magic: Arcane Magic
Caster or Holder: Caster
Description: Arcane Magic: Arcane magic is a magic of pure magic itself. Because of this Arcane magic has no elemental nature of its own. And takes the form of a pure energy with no actual color, though different spells do tend to take on different colors the normal color of Arcane Magic depends on the heart of the user. Good users tending to have bright colors while Bad users tend to have darker colors. Though this is just a theory, made by the mages who have researched Arcane. Now Arcane can be used in a manner of ways. The main one being that the user use it in its natural form that takes the nature of un controlled energy that will resemble the same as Light. The other big way to use Arcane Magic is by solidifying it into a solid state. This allows for the user to use weapons. Though Arcane magic has many ways it can be used for combat. As it can also boost stats and decrease stats of those that it is used on.
Strengths: Arcane magic is a magic that has endless possibilities and uses. It derives from using one’s own raw energy force to manifest in this world. This magic is often used in a blunt strength form but it has the potential to be used for things like buffing, range, shielding, and flight if used by the right person. The magic holding no true elemental fixation will not be seen as weak or strong to any other element.
Weaknesses: The magic holding no true elemental fixation will not be seen as weak or strong to any other element. Meaning that one with Arcane magic cant get an elemental advantage over anyother element that it goes up against. And Arcane Magic is only as strong as the user that uses it those without the capability of knowing how to shape and use the magic will not be able to completly use it.

V. HISTORY

History:
The Birth of a Warrior
On a dark stormy night in Cerulean Town as the water became unsettle around the ports and even the best of sea captains were struggling to hold their ships during this random storm, there would be a child born. This child would be born in the Town in a big house that belonged to a much known family in the town. Though the birth of this child had been and early and unsuspected one the world was happy that he was here. Though there would be some struggles because as soon as the child was born he was forced to fight for his life as the storm brought about a cold that the young baby named Kimura Kenshin would end up catching. And thought everyone in the town tried everything that they could do they just could not find a way to get rid of this young baby’s sickness. Though day and night it could be seen that this young baby would not give in to it and kept fighting day and night never letting his sickness take over him. And though the child would grow up this sickness would go on for years until the child was about five years old.

At the age of five Kimura would finally come to get rid of the sickness that he had fought with all of his life, and though the people of the town could still no figure out how Kimura managed to get rid of the sickness that no one else could, they soon would start to call him a warrior at hear and this would be something that Kimura would take to heart. As he felt that the whole town was behind him and believed that he was a true warrior at heart. And so when Hirashi started to train in the way of magic the entire town was behind him as they believed that he had heart and would never give up on himself or them, as he was the warrior who fought a sickness for five years and won without anyone figuring out his secret. And due to the town all having faith in Kimura they all became like family to him as never wanted to let any of them down and would tell each and every one of them his dream of joining the magic council and helping the world.

The Warrior learns to Fly
Being the youngest of seven children Kimura had a lot to live up to, as his father was already a well-known mage around the village and each and every one of his siblings each were well on their way to be masters of their magic, though not all of them had left Cerulean town yet, most of them had started preparing themselves to go out and join guilds or just explore the world on their own, and this sometimes made Kimura feel left out, though his brother Glen always made sure to be by Kimura’s side and help him with any and everything that he needed whether it be learning a new spell or just needing help with life its self. Glen would be the oldest of all of Kimura’s siblings, though he was not home a lot he often came and visited. And it was Glen who got Hirashi into wanting to become a member of the Magic Council, as Glen was the one who told him how helping the world was the best thing that anyone could ever do and he knew for a fact that if he did it everyone would be proud of him.

This drove Kimura to training non day and stop until he was of age to join the Council. On that day Kimura would enlist and start to make his name known in the council. As Instantly Kimura would go out of his way trying to do the best job that he could do always working day and night to make sure that he kept the order of the council. And soon Kimura would make his way to the Rune Knight Special Forces. Though he would have to keep that a secret from everyone else as it was something that was not just told to people. As most didint even think that the squad existed. But during the time Elendril would be captured for a 11 years and during this time he would loose his memory and not know what happend. Though he would return to the Rune Knights like nothing had ever happend.



Last edited by Elendril on Thu Jul 17, 2014 8:34 pm; edited 10 times in total

2Elendril Hoshi Empty Re: Elendril Hoshi Tue Jul 15, 2014 8:15 pm

Tali Zorah

Tali Zorah
Please use this for the description, weaknesses, and strengths of your Fire God Slayer.

Description: Fire God Slayer is an ancient art of magic that allows the caster to take on the abilities of a god, utilizing the powers of fire.Fire God Slayer magic is heavily offense based, able to attack relentlessly and repeatedly. The flames produced by the caster are black in color, signifying its different than other fire based magics. The caster is also able to eat any flames around him, except ones made himself revitalizing the caster and increasing strength.
Strengths: Being fire, it has a great advantage over wind, being able to use the wind to stoke a flame. It is also strong against ice and iron based magics. Likewise, Fire God Slayer magic allows the caster to eat even the breathe attack of a similar dragon slayer, but not the other way around.
Weaknesses: Being fire, it has a hard time with water based magics for obvious reasons. It is also weak against earth or being able to be contained easily and not set earth aflame. A particular weakness of this type of God Slayer lies in its capabilities. Fire God Slayer is very heavily offense based and as a result, has little defensive capabilities beyond creating a simple wall of black flames.

3Elendril Hoshi Empty Re: Elendril Hoshi Tue Jul 15, 2014 8:22 pm

Elendril Kimura

Elendril Kimura
I have fixed the magic

4Elendril Hoshi Empty Re: Elendril Hoshi Tue Jul 15, 2014 9:24 pm

Tali Zorah

Tali Zorah
Alright then, let's take a look. First thing, an A rank Rune Knight is a Captain position. That is one of the highest ranks in the Rune Knights ICly to achieve and doing so at 19 years old is impossible. You will have to make your character in his 30's or 40's and adjust your face claim and birthdate accordingly.

Please use the list code for your likes, dislikes, fears (You are required to provide 4), motivations, positive and negative characteristics.
Copy and paste the values and descriptions of the characteristics alongside their names.

Elendril wrote:Rune Knight: Kimura wants to rise to the ranks of the Rune Knight and help the world to the best of his ability.
This is an unacceptable motivation for someone who has already achieved the highest IC rank a Rune Knight can reach.

5Elendril Hoshi Empty Re: Elendril Hoshi Thu Jul 17, 2014 9:59 am

Elendril Kimura

Elendril Kimura
Fixed everything that needed to be fixed

6Elendril Hoshi Empty Re: Elendril Hoshi Thu Jul 17, 2014 8:34 pm

Jabo Devine

Jabo Devine
Approved.

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