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1Ivan Dragunov Empty Ivan Dragunov Thu Nov 07, 2013 12:54 pm

Melisandre

Melisandre

  Ivan Dragunov Ocelot
   __________________________________________________
   "Oh, this is no longer about revenge. This is for my own amusement."
   

Name(s): Ivan Dragunov
Nickname(s): Ivan
Age: 18
Sex: Male
Birthday: 02/February/X762
Sexuality: Straight
Class: Scavenger
Alignment: Chaotic Neutral
Rank: D-Class
Guild: Eisenwald
Guild Tattoo: Tongue
Face Claim: Revolver Ocelot - Metal Gear Solid

II. APPEARANCE

Height: 182 cm
Weight: 61 kg
Hair: Blond
Eyes: Blue
General Appearance: Ivan wears a militaristic attire, a military coat and trousers going along with a pair of black leather boots, red scarf and red leather gloves. He has a lean body type. His skin tone is quite pale.
Extra: A scar running across his chest

III. PERSONALITY

Personality: Ivan’s outward personality is humorous and laid-back. He enjoys making jokes, and he’s sarcastic as well. He likes to meet new people and talk, although sometimes, he’s blunt about what he says, which could offend somebody. However, despite his seemingly friendly disposition, Ivan isn’t opposed to fighting. When Ivan fights, he becomes slightly more serious and brutal. His method is one of taunting. His enjoyment of fighting is dependent on the person who he is fighting. Sometimes, he will intiate a fight because of the person and their entertainment value, and other times, he will start a fight to get rid of somebody who annoys him. If a person does not interest him, he will not fight. Rather, he will give them a choice and walk away. Ivan’s inner self is in contrast to his outward appearance. While he acts friendly, he is truly contemptuous and views people as inferior to him. Despite this egotistical attitude, he puts on a façade of being friendly. Ivan is usually distrustful of people, and only trusts somebody when they have proven themselves to him. He enjoys to manipulate people and use them for his own gain. He often acts on ulterior motives, and rarely is there a random or spontaneous act of his, despite what it seems.
Likes:

  • Ivan likes the heat, plain and simple. Growing up in the conditions of his hometown, Ivan is accustomed to intensely hot weather, and feels most comfortable when residing in a location that is warmer than others.
  • Fishing for trout and tuna was a fun pastime before Ivan became an outlaw, and Ivan has always enjoyed the flavor of a correctly-prepared fish.
  • Among Ivan's other likes are fish and ramen.
  • The final major like of Ivan is the opportunity to train by himself. Ivan finds it quite calming to quietly meditate, introspect, and push his bodily limits by his lonesome. It's not that Ivan is antisocial, but would rather have it quiet and peaceful rather than somebody disturb his mental processes.

Dislikes:

  • Ivan is unaccustomed to great coldness. He doesn't like low temperatures.
  • Even in light of his early past in which he enjoyed doing so, Ivan now dislikes the thought of sleep. He would much rather spend his time doing something productive instead.
  • Loud people
  • Socializing with other people. Ivan is a loner and prefers to work alone.

Motivations: What drives Ivan in life is to be happy and to always be entertained in some way. He detests having nothing to do, and he looks for things, and if not, he'll make things happen that will involve him. This motivation for him is what causes him to travel, to fight, and to talk to people. In a way, it's the reason why he lives.
Fears:

  • Essentially none warranting placement here, as the one fear Ivan ever had (losing his family) already was made a reality, and he has come to terms with it. The worse that Ivan can fathom in the current time is himself dying before being able to avenge his mother and father completely by eradicating his former home town completely.
  • Claustrophobia, Ivan is afraid of closed spaces.

Positive Traits:

  • Alertness (+2): You have finely tuned senses.
  • Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
  • Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.

Negative Traits:

  • Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
  • Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
  • Derangement/Insanity - Claustrophobia (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad.
    Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing himsefl to the limit at every available opportunity.


IV. MAGIC

Magic: Bullet Magic
Caster or Holder: Caster
Description: The user holds their hands out like guns, and causes small areas of pure magic to appear on their fingers. These are then released like bullets, either in a super-powered one-shot mode or with specific trick-shots, each of which require separate spells.
Strengths: Due to the purely offensive nature of this magic, these spells are able to do more damage and move faster than normal spells.
Weaknesses: As this magic is solely offensive, there are no defensive or supplementary abilities with this magic. It also requires the use of at least one hand, potentially hindering any holder magic that the caster would wish to use.

V. HISTORY

History: Ivan was an orphan. His parents were unknown and he was simply left on the doorstep of a local villager. He grew up, being raised by the people who found him as if he was their natural son. He wasn't told of his true heritage. His adopted parents had Ivan live an average life of a growing citizen. He went to school and did well. He was smarter than the average student, which resulted in him being constantly bored and unsatisfied. His parents, sensing this, decided to teach Ivan magic. Since they were both Gun Requipers, they decided to teach Ivan a very useful version, the actual Bullet Magic. They spent a lot of money buying books about Bullet Magic for Ivan to entertain himself.

As for his childhood, he spent the majority of it alone. He didn't have any friends, as rather than being simply shy or weird, he didn't find any interest with his classmates. After a few years, his classmates learned that Ivan wanted no company and they just chose to leave him alone. They didn't attempt to bully him, as he had proven before that he was not one to be messed with. They just pretended he didn't exist. Ivan was alright with this.
As Ivan grew older, he grew more and more restless. He found himself annoyed by his peers as well as his instructors.

Eventually, he decided to take various requests to entertain himself. These missions were often too simple to request a Guild's assistance. Ivan really enjoyed using his Bullet Magic to serve. Everything was starting to look well for him till he came home one day. Local villagers had blamed Ivan for the last couple of crop failures. They falsely accused his parents of being demon worshippers and had taken the law into their own hand. Ivan's parents were stabbed multiple times to death. Even though life was boring, Ivan really loved his parents.

Ivan, ticked by this event, decided to hide himself till the night to strike back. That night, Ivan snuck into every home and used his Bullet Magic to blow out the brains of every citizen involved. The next day Ivan was gone. The Rune Knights later confirmed that over twenty-four people were killed that night. Ivan found a haven in Eisenwald. Disturbed by his past and the crimes he had commited, he had changed.

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