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1Doflamingo Empty Doflamingo Fri Apr 25, 2014 9:56 pm

Donquixote Doflamingo

Donquixote Doflamingo

   (Doflamingo Donquixote_doflamingo_icons_by_estistuff-d6mks7v)
   __________________________________________________
   ""This world is full of things that don't go as you wish. The longer you live the more you realize reality is just made of pain, suffering, and emptiness... Listen… In this world, whenever there is light, there are also shadows. As long as the concept of winners exist, there must also be losers. The selfish desire of wanting to maintain peace causes wars and hatred is born to protect love."
   

Name(s): Donquixote Doflamingo
Nickname(s): Joker, Don,Mingo, or Doffy
Age: 27
Sex: Male
Birthday: October 23 X753
Sexuality: Heterosexual
Class: Cleric
Alignment: Chaotic Evil
Rank:C-class
Guild: Raven Tail
Guild Tattoo: Right Palm-Pink
Face Claim: Doflamingo - One piece

II. APPEARANCE

Height: 10'
Weight: 297
Hair: Blonde
Eyes: Brown
General Appearance: Doflamingo is a very tall blond-haired, very lean and muscular man with tan skin who is thin for his height. He generally dresses in flamboyant clothes. In reference to his animal theme, the flamingo, his clothes are brightly colored, with his bright pink feather coat most distinctly of all. Doflamingo sports a pair of curved, thin white sunglasses, which appear to serve as his eyesight with red or purple lenses. He also walks with an odd, bow-legged waddle (though he does not always walk like this), which is also a reference to his animal theme.
He can be seen wearing a white shirt with red stripes, a green belt, and orange pants with white stripes. He also wears black dress shoes that are somewhat pointed. At other times Doflamingo's outfit consists of him wearing a plain, open shirt, a different belt, and zebra-striped pants. However, he still wears his sunglasses which have changed from purple to red lenses and dress shoes. Doflamingo can be either seen wearing his feathered coat  draped on his shoulders or his arms in the sleeves.

Extra: Always seen wearing Sunglasses and wearing two necklaces
Necklaces :

III. PERSONALITY

Personality: He is one of the most arrogant and carefree individuals anyone would meet in their life. He seems to have a penchant for dramatic phrasing, as well as a habit of exaggerated posing when giving declarations. He also appears to fear nothing and no one, and would  openly taunt who every he wants. He has an odd habit of sitting in strange positions, like on the back of chairs, on tables, on barrels, where every he seems a nice place to sit really he would sit there in a strange position. He is also completely calm and cool-headed in most situations. Doflamingo is always a very twisted man as he loves to see others suffer. All his life he has shown to not care for the life of others as he just laughed at the sight of his parent's being killed. somewhat childish. Usually he doesn't listen to anyone's advice or orders, and does things his own way. He is usually disrespectful, even to his fellow Guild mates. He seems to be careless about what others think, goading anyone into feeling pity for him and then laughing at him. He is also a good actor, and goes to great lengths to mock others.

Likes:


  • Random acts of violence


  • Hurting others in anyway possible


  • Food and women


  • Gaining more power


Dislikes:

  • Having his time wasted


  • Not getting what he wants whatever it may be


  • Being bored


  • Acts of kindness

Motivations: What he wants is simple, the complete annihilation of this world. And for him to be the one that forms a new one. That being his only goal in this life nothing more and nothing less. But he wants to take his time with that, it being his long-term goal. So he wants to build himself up to be a king no a god that can rule and shape the world in his image. He also wants to cause those who have done him wrong to feel pain beyond this world, wanting to also do the same to everyone they care about. Hoping that when they are an inch away from death that they regret crossing him..

Fears:

  • Losing


  • Going against what he believes in


Positive Traits:
Swift (+3): You are fleet of foot. When running, you move three times your normal speed.

Deceitful (+2): You have a knack for disguising the truth. Your lies are difficult to distinguish from the truth.

Diehard (+2): You can remain conscious after attacks that would fell others.

Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.

Animal Affinity (+2): You are good with animals.

Acrobatic (+3): You have excellent body awareness and coordination.

Agile (+3): You are particularly flexible and poised.

Alertness (+2): You have finely tuned senses.

Daunting Presence (+2): You are skilled at inducing fear in your opponents.

Persuasive (+2): You have a way with words and body language. Somehow you manage to persuade weaker minded people easily.

Total-24

Negative Traits:
Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.

Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.

Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.-Word around town is that he is a murder,rapist, and insane.

Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.- When he was imprisoned he was forced to have a serial number tattooed on his neck, latter escaping after having it done.

Aloof (-1): Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time. Your charisma is lowered.


Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing himsefl to the limit at every available opportunity.

Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad.
Obsessions: The character cannot help thinking about an idea, image, or impulse incessantly, often involving violence and self-doubt. These ideas are frequently repugnant to the character, but they are so strong that during times of stress (such as combat) she may be unable to concentrate on anything else, even if doing so is necessary for her survival.

Fanaticism (-1): This can be a substantial disadvantage for a character, though it requires significant roleplaying commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior--even if it conflicts with the immediate goals of the PC and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs.

Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.

Hedonistic (-1): You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere. Whenever a good time is presented you let your guard. You're also not capable to resist seduction of any sort. It's just not in your nature to resist such opportunities.

Lecherous (-1): You have a lusty nature and a tendency to pursue the pleasures of the flesh. A woman or a man (however your tastes run) is an almost irresistible temptation to you. You give in to these temptations easily.


Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.

Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.

Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.

Talkative (-1): You have a problem keeping your plans to yourself. Your ideas are simply so clever that you tell them to other people, so that you can watch their astonishment creep across their faces just before they tell you just how smart you are. Your flaw gets you to reveal your plans or evil scheme to the wrong people. There's nothing to prevent you from dropping them into a deathtrap afterwards, but should they survive, then you've got problems.

Extravagant (-1): You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn. In addition, any equipment or services you purchase cost 10% more than the standard rate for the locale you are currently in. The best of the best always costs more, after all.

Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.-He just hates those who are too nice

Misfortunate (-1): Lucky breaks are something that happen to other people. Your luck isn't terrible; you wouldn't have survived as long as you have if it were. It just isn't very good. Look at it this way: if you need some blind luck to get you out of a sticky situation, expect to be sticking around for a while.

Cruel (-1): You have a sadistic streak that causes you to perform acts of cruelty for no good reason. Of course, this doesn't endear you to others. Most times you are prudent enough to carry out your cruelties on those under your thumb, rather than those you see as equals. However, you carry a constant social stigma, as rumors have their way of getting around.

Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense.
This forces you to investigate something unusual, even if it looks like it might be dangerous.


Total-24

IV. MAGIC

Magic:Darkness Magic
Caster or Holder: Caster-type
Description:Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (Doflamingo's color could be seen as either all black or a dark pink). The malefic nature of this Magic tends to complement the sinister nature of its users, and it is known to make people physically ill and cold in nature.

Strengths: The main strength is that this magic ability can have endless was of being used, whether it be offensive,defensive, or supplementary.For offensive purposes the user typically shape their attacks into the form of ghostly apparitions, which they can use in various ways. For no real reason Doflamingos usually shapes them as string or a thick thread that can be hard to detect by the human eye. But also can have the attacks come out as orbs of pure dark energy. For defensive purposes the caster can cause darkness to cover a certain area, depriving the user and the target of their sight while it is like that. For supplementary it can range from allowing the user to hide within the shadows, fly thought the air in the darkness of night, or construct  shadows doppelgangers.

Weaknesses: Being darkness it is extremely weak up against those who use light magic or magic that can considered extremely bright. Also Don only can cast by bending his fingers for all of his magic spells. So if his hands are broken he is at a extreme disadvantage since he won't be able to perform his techniques till they are healed.

V. HISTORY

History:
Don was born to a family of four, two brothers and two sisters, and lived a normal life until the age of five when his father died from a strange illness. The death of his father hurt him and the rest of the family emotionally and financially. And as the years passed it just got harder. Don and his other brothers usually had to steal food so everyone could eat, but mainly so their mother and sisters could eat. Adding to that their mother would also had contracted a strange illness and was be ridden. The conditions they children had to go through was even tougher now as they now had to find a way to get medicine for their sickly mother. The children didn't know what to do so they all got involved in more illegal activities to get by. When Don turn the age of ten the boys, the other brothers were 15 and 16, of the family made up a gang with other poverty stricken youth, calling themselves "The Children of Pain". The crimes the children committed increased drastically as it ranged from stealing bread to, on accident, murder. But that little gang bored Don as he would tell his brothers he was leaving and would return with money. Don would set of on his journey before his brothers could stop him, as they wanted to keep the family together.

While on the road for a year Don was in a position worse then he left, but that soon would change. As when he was on deaths door he was taken in by a strange old man who nursed him back to health. The old men then would begin to teach Don everything he knew and believed in the world, this being the point in Don's life when he would turn evil. The man would give Don two necklaces and tell him to wear them at all times. The man belonged to an ancient and almost extinct cult, he being the only member now, that had a god of many faces that would return and recreate the world through death and suffering. The man also told Don that he was that god and soon would have to change the world in his image through the suffering of others. Don could have left and just ignored the crazy old man and returned home but he didn't. He decided he would be that god and do what the man's cult thought he should do.

When Don was twenty he would return home, having knowledge he wouldn't have if he had stayed in his home town. When he returned he was extremely taller and better built then many men, gaining knowledge and physical training from the old man. He would stop by his home to see that the graves of his father, mother, sisters, and one of his brothers. When Don's brother would come out to give him a hug, thinking he was dead, would find him self stabbed in the chest by Don. "Brother, you mustn't suffer anymore! Join the rest of the family and tell them I shall meet them after I am finished with this world!" After Don had said that to his brother his brother would die from the wound. Don would then dig a grave for his brother next to the others, the only people he loved and cared for now gone. He from then on have no real connection to others and now only had one true loyalty, and it was to himself.

Currently he has joined the Raven Tail guild; his reasoning for doing this is to be revealed in due time.



Last edited by Doflamingo on Sun Apr 27, 2014 10:11 am; edited 4 times in total

2Doflamingo Empty Re: Doflamingo Sat Apr 26, 2014 3:08 pm

Donquixote Doflamingo

Donquixote Doflamingo
Done?

O and can I have the open C-class rank in Raven tail?

3Doflamingo Empty Re: Doflamingo Sat Apr 26, 2014 4:57 pm

Inzei Mishima

Inzei Mishima
General:
- State your character's weight.
- If you want the C-Rank for Raven Tail, adjust your app accordingly.

Traits:
- Mention your intolerance.
- Mention your how your character is branded.
- Mention your character's bad reputation.

Bump when updated.

4Doflamingo Empty Re: Doflamingo Sat Apr 26, 2014 7:38 pm

Donquixote Doflamingo

Donquixote Doflamingo
edits made

5Doflamingo Empty Re: Doflamingo Sun Apr 27, 2014 10:31 am

Inzei Mishima

Inzei Mishima
Approved.

Sponsored content


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