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105. Special Characteristics Empty 05. Special Characteristics Sat Nov 02, 2013 6:22 pm

Naga


Positive:

Acrobatic (+3): You have excellent body awareness and coordination.
Explanation: Character can perform flashy moves such as back flips, cartwheels and various other moves when dodging an attack.

Agile (+3): You are particularly flexible and poised.
Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread.

Alertness (+2): You have finely tuned senses.
Explanation: Passive D Rank hearing, sight, and smell buffs.

Animal Affinity (+2): You are good with animals.
Explanation: Self explanatory.

Animal Tongue (+4): You are capable of speaking with animals.
Explanation: Self explanatory.

Appraise Magic Value (+4): Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item.
Explanation: 10% discount at any item crafter.

Athletic (+3): You have a knack for athletic endeavors.
Explanation: Ability to jump 10 meters in a single bound.

Blind-Fight (+4): You know how to fight in melee without being able to see your foes.
Explanation: Self Explanatory.

Blindsight (+4): Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than five feet away from you. Darkness and Invisibility are irrelevant, though you cannot detect non corporeal beings.
Explanation: Self Explanatory.

Breath Control (+3): You enjoy an almost legendary ability to master the air in your lungs. You may hold in your breath for multiple posts.
Explanation:You may hold your breath for 3 posts.

Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Explanation: Players of lesser rank cannot initiate combat against you, but are capable of defending themselves.

Deceitful (+2): You have a knack for disguising the truth. Your lies are difficult to distinguish from the truth.
Explanation: Players must roll a bronze die. Failure to land on a number results in inability to detect the lie.

Diehard (+2): You can remain conscious after attacks that would fell others.
Explanation: Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle.

Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
Explanation:Reduces training cost of spells by 10% in word cost.

Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
Explanation: One extra starting point in the strength stat.

Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
Explanation: One extra starting point in the endurance stat.

High Society (+2): You know good manners and were trained to handle social interactions in noble circles. This is useful in requests involving members of the highest levels of society, such as monarchs, nobles, courtiers, lords and ladies, and high-ranking clerics.
Explanation: You are capable of having threads with nobles. Those without this feat cannot.

Nimble Fingers (+2): You are adept at manipulating small, delicate objects. This involves things such as a small mechanics and locks.
Explanation: Capable of picking all locks except magically sealed items.

Persuasive (+2): You have a way with words and body language. Somehow you manage to persuade weaker minded people easily.
Explanation: When using this feat, players will have to roll a bronze die. Failure to land on a number results in them agreeing with you.

Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
Explanation: C Rank damage healed every post.

Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
Explanation: One extra starting point in the Speed stat.

Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.
Explanation: You are able to blend into a crowd, and those entering threads cannot initiate conversation with you until you speak or state your presence in an obvious matter by doing something that draws the attention of others.

Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
Explanation: Self Explanatory.



Last edited by Lucius on Sun Nov 03, 2013 7:05 am; edited 1 time in total

205. Special Characteristics Empty Re: 05. Special Characteristics Sat Nov 02, 2013 6:23 pm

Naga


Negative:

Aloof (-1): Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time. Your charisma is lowered.
Explanation: You can't act nice to people and you can't make friends easily.

Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique.

Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
Explanation: You will attempt to overthrow friends or foes alike when the opportunity rises regardless if it seems like it's not possible.

Amnesia (-1): You are unable to remember anything about your past, yourself, or your family. Your life is a blank slate. However, your past may someday come back to haunt you. The rest of the flaws you pick are unknown to your character; over the course of your progress, your character will slowly discover them.
Explanation: You can't refer to anything about your past. The rest of your flaws or not nulled by this characteristic but rather unknown to your character.

Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.
Explanation: You must at least act arrogant one out of five posts.

Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
Explanation: You can't communicate easily with non player characters. Somehow they've heard of you and the things they've heard weren't too good.

Blindness (-3): You are completely blind, and fail all rolls that involve vision. You also suffer the normal penalties for blindness. You were born without the capacity to see (whether or not you actually have eyes is up to you), and therefore can never be healed.
Explanation: You can never see something in a topic and you can't go to Frankenstein to request a transplant.

Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine.

Bravado (-2): You are rash in combat, refusing to show weakness by falling back from your enemies' blows. You either face it and stop it, or get hit in the progress. In addition, you cannot fight defensively.
Explanation: You can't create any defensive spells. Offensive spells are made to inflict damage while defensive spells do not inflict any damage at all and are made to prevent damage.

Bruise Easily (-2): Each time you take bludgeoning damage, including that from falls, you take more damage than any other person.
Explanation: You will take extra damage from bludgeoning damage, whether it was done through a spell or not. The damage received from bludgeoning damage is increased by one class if it's a spell.

Careless (-1): For some reason, people always seem to escape your clutches. You don't understand how that's possible. After all, you throw them into your easily escapable deathtraps before leaving them alone with your bumbling guards while you wander away for no apparent reason. You just can't manage to do a great job at anything.
Explanation: You can never capture a person. This means that any type of request or roleplay involving capturing is out of the question for you. No matter how great you were throughout the roleplay, you will do something that allows the other to escape at the moment supreme.

Cautious (-1): You are uneasy engaging in behavior that carries a chance of failure. You must spend twice as long performing any skill that requires an action. For example, deciphering a page of text would take 2 minutes for you instead of 1.
Explanation: You are very slow in your actions because you take more time to do things. This requires you to use 20% more words in any roleplay that has a word count requirement (such as travels or requests).

Clumsiness (-1): You have the unfortunate habit of dropping things, knocking things over, or tripping.
Explanation: You are simply clumsy. You must perform an act of clumsiness in one out of five posts. In combat, you screw up an attack in one out of five posts.

Colorblind (-2): Though this is a misconception, for roleplay purposes, you see everything in black, white, and shades of gray.
Explanation: You can't see colors. You can therefore never refer to colors in your roleplays and everything that requires you to see a color can't be done by you.

Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth.

Cowardly (-2): You have a strong sense of self-preservation. You often hesitate to put yourself at risk, even if there's a good reason to do so. In dangerous circumstances, you are likely to run away. Even if there is a slight chance that you might be able to save your friends, you cower and run away.
Explanation: You can't engage into combat with anyone or anything that is higher ranked than you.

Cruel (-1): You have a sadistic streak that causes you to perform acts of cruelty for no good reason. Of course, this doesn't endear you to others. Most times you are prudent enough to carry out your cruelties on those under your thumb, rather than those you see as equals. However, you carry a constant social stigma, as rumors have their way of getting around.
Explanation: You must perform an act of cruelty one out of five posts.

Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations.

Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.

Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
Explanation: You must think about your dark secret at least one out of ten posts. When things that are relevant to the dark secret are brought up you can't stop thinking about it.

Deafness (-3): You cannot hear sound. You can feel the vibrations of very loud noises, nothing more. As you were born without the capacity to hear, this condition cannot be healed.
Explanation: In roleplay terms, you suffer the penalties for the deafness condition at all times. On the upside, there are some specific spells and attack forms which you would suffer no or reduced damage and effects from.

Dependent (-3): You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them. In money terms, this will cost you five percent of your jewels a month. You may also be required to stay near home often in case you are needed.
Explanation: You will be placed on a list and at the end of the moment five percent of your jewels will be deducted.

Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.

  • Generalized Anxiety Disorder: The character suffers from a variety of physical and emotional symptoms that can be grouped into certain categories (select a single category).
    Explanation: Character has a tendency to snap at people for no reason.

  • Motor Tension: Jitteriness, aches, twitches, restlessness, easily startled, easily fatigued, and so on. All attacks and all things involving strength, reflexes and dexterity take a penalty.
    Explanation: One out of five spells misses due to your inability to aim.

  • Obsessive-Compulsive Disorder: This illness manifests in one of two main forms, obsessive thoughts or compulsive actions; some characters exhibit both.

  • Obsessions: The character cannot help thinking about an idea, image, or impulse incessantly, often involving violence and self-doubt. These ideas are frequently repugnant to the character, but they are so strong that during times of stress (such as combat) she may be unable to concentrate on anything else, even if doing so is necessary for her survival.
    Explanation: Character must think about the target of their obsession one out of five posts.

  • Compulsions: The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering.
    Explanation: The character must do their compulsion, regardless of adverse affects--including bodily harm.

  • Phobia: A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
    Explanation: Character is unable to face anything that has it's fear. If you're afraid of spiders and someone uses spider magic, you flee.

  • Depression: Symptoms of this illness include changes in appetite, weight gain or loss, too much or too little sleep, persistent feeling of tiredness or sluggishness, and feelings of worthlessness or guilt, leading in severe cases to hallucinations, delusions, stupor, or thoughts of suicide.
    Explanation: You gain 10% less Jewel from Requests.

  • Mania: The character has a fairly constant euphoric or possibly irritable mood. Symptoms include a general increase in activity, talkativeness, increased self-esteem to the point of delusion, decreased need for sleep, being easily distracted, willingness for dangerous or imprudent activities , delusions, hallucinations, and bizarre behavior.
    Explanation: Character must be affected by their mania once every three posts.

  • Bipolar Mood Disorder: The character oscillates between the mood states mentioned above, sometimes staying in one mood for weeks at a time, sometimes rapidly switching from one to another. Also known as manic depressive.
    Explanation: Character must bounce between emotional highs and lows once every three posts. Happy to sad, anger to happiness, etc.


Disfigurement (-2): A hideous disfigurement makes you ugly and easy to notice and easy to remember. Whatever your particular choice of disfigurement, it has to be something blatantly obvious to a casual glance. In addition, as it is a birth deformity, it cannot be healed, though you could employ magics to cover it via illusions in some instances, and perhaps utilize high level magics to transform yourself into a more pleasing form for the duration, though you'll always have the lingering fear of it being dispelled.
Explanation: You have a visible major disfigurement.

Envious (-1): Everyone else seems to have it better than you do. They have more money, better toys, and a prettier wife. You tend to get envious over the smallest things. You're often disliked due to the constant mutterings and complaints you utter, along with the dirty stares you offer those you deem as better off than yourself.
Explanation: You must act envious at least one out of five posts.

Extravagant (-2): You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn. In addition, any equipment or services you purchase cost 10% more than the standard rate for the locale you are currently in. The best of the best always costs more, after all.
Explanation: You will always pay 10% more when purchasing something.

Fanaticism (-1): This can be a substantial disadvantage for a character, though it requires significant roleplaying commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior even if it conflicts with the immediate goals of the character and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs.
Explanation: You must always strongly act out to your beliefs even if it goes against your immediate goals or it brings the lives of people you care about in danger.

Fragility (-2): Due to a serious vitamin deficiency in your youth (or something similar), your bone structure is unnaturally weak, and you are overly thin.
Explanation: You will your bones easily when confronted with bludgeoning damage that is B or higher.

Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
Explanation: You may act differently when money comes into play.

Harbinger of Ill Omen (-1): You seem to be cursed to forever bump into a specific person, time and time again. Each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency.
Explanation: You will have character assigned to you by roleplay department of staff who will enter you threads randomly from time to time. When this happens, staff will change the conditions of your thread against you. Such as heavy storm, avalanches or beasts catching onto your smell.

Hedonistic (-1): You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere. Whenever a good time is presented you let your guard down. You're also not capable to resist seduction of any sort. It's just not in your nature to resist such opportunities.
Explanation: You always give in when a good time is offered such as drinks, women and other things. Even in the midst of a dangerous raid through a castle you decide to stay in the room that has wine and beautiful girls in them even though they could be monsters.

Inattentive (-1): Your mind has a habit of drifting off at inopportune moments. It flits from one thought to the next so fast that you have trouble getting it to concentrate on the here and now. As such, you are particularly unaware of your surroundings.
Explanation: You must drift off at least one out of five posts.

Indecisive (-1): You have been known to hesitate when faced with difficult choices or split-second decisions. If forced to choose between letting a villain escape and rescuing a loved one from being lowered into a snake pit, you're likely to agonize over the situation until something--perhaps a cry for help from your sweetheart--forces your hand.
Explanation: You take too much time when making decisions. You can never instantly make a decision when it is presented to you.

Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
Explanation: You must act very disgusted and displeased when your dislike comes into play.

Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
Explanation: You must act very disgusted and displeased when your dislike comes into play.

Lazy (-1): You will never do any more work than is absolutely necessary. You will rely on your companions to do things such as build campfires, cook, and keep watch throughout the night. Generally, you will neglect details of preparedness in order to grab a few extra minutes of sleep. Failure indicates that you think the time would be better spent napping or laying under the shade.
Explanation: You can never gain extra rewards from Requests.

Lecherous (-1): You have a lusty nature and a tendency to pursue the pleasures of the flesh. A woman or a man (however your tastes run) is an almost irresistible temptation to you. You give in to these temptations easily.
Explanation: If fighting or RPing with someone of your sexual preference, you must act lecherous towards them once every three posts.

Merciful (-1): For a villain, you have a terrible weakness--you don't like to hurt people. Given the choice, you'd rather exile your deposed brother to another country than do him in. Whether this is because you want him to live knowing that you beat him, or whether you just have a small soft spot down in your heart somewhere, the result is the same: your enemies keep coming back again and again.
Explanation: You are unable to ever kill someone, NPC or otherwise. This means Requests that specifically request slaying a beast or person cannot be done by you.

Misfortunate (-1): Lucky breaks are something that happen to other people. Your luck isn't terrible; you wouldn't have survived as long as you have if it were. It just isn't very good. Look at it this way: if you need some blind luck to get you out of a sticky situation, expect to be sticking around for a while.
Explanation: You cannot receive any bonus rewards from Requests.

Mute (-3): Your vocal apparatus does not function, and you cannot speak at all. You can communicate only through other means--typically writing or signing. This is due to a birth defect, and therefore cannot be healed by any means.
Explanation: You will never be unable to speak. Frankenstein cannot fix this.

Night Blindness (-2): Your night vision isn't worth squat, due to a physiological deficiency. This is due to a birth defect, and therefore cannot be healed by any means.
Explanation: During night time in threads, or facing someone who uses Dark Magic, you have a hard time seeing more than 10 meters in front of you.

Overconfident (-1): Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
Explanation: You are easily goaded, and anyone attempting to taunt you will succeed.

Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
Explanation: If someone goes against your beliefs, you violently defend the beliefs, even if the person is your ally.

Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
Explanation: You win 10% less jewels from wheel spins.

Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
Explanation: You can never flee from a fight with someone who is stronger than you.

Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
Explanation: Your beliefs guide you so strongly that you are willing to kill an entire village that's harboring a thief, if it kills the thief too.

Short Attention Span (-1): You have little patience, causing you to have difficulty concentrating on repetitive tasks.
Explanation: Spells cast twice in a thread result in the second time failing.

Shy (-1): You are distinctly ill at ease when dealing with people, and you try to avoid social situations whenever possible. When you become the center of attention you freeze. Don't expect to make any public speeches.
Explanation: You can never speak first when entering a thread with someone. This includes initiating combat.

Slow (-2): Due to a birth defect of some sort, usually in the form of a lame leg or legs, you move exceptionally slowly. As you were born this way, it cannot be healed by any means.
Explanation: Speed Buffs only have 50% effectiveness. This means an A Rank Speed Buff would only buff you as if it were C Rank

Squeamish (-1): You don't want anyone's blood on your hands. It's perfectly okay to get blood on your underling's hands, but you don't like to do the deed yourself. Of course, you don't always follow up on things to make sure the job actually gets done--after all, the sight of blood has always disturbed you.
Explanation: None of your spells can ever draw blood, but rather all damage will be restricted to internal.

Star-crossed (-1): You keep falling in love with the wrong people. You're the common soldier who falls in love with the king's daughter at first sight, or the hero who falls for the villain's daughter without knowing who she is.
Explanation: You fall in love with every enemy you meet (that's your specie).

Talkative (-1): You have a problem keeping your plans to yourself. Your ideas are simply so clever that you tell them to other people, so that you can watch their astonishment creep across their faces just before they tell you just how smart you are. Your flaw gets you to reveal your plans or evil scheme to the wrong people. There's nothing to prevent you from dropping them into a deathtrap afterwards, but should they survive, then you've got problems.
Explanation: You cannot keep a secret, and thus must announce the name of every one of your attacks.

Tongue-Tied (-1): This disadvantage comes up whenever you try to discuss anything of importance and relay pressing information and such. You have the tendency to incorrectly state facts, forget or mix up names, and generally say the wrong thing.
Explanation: Every time you try to explain something to someone, you mix up names, leave things out, and jump around the timeline of how things happened.

Trusting (-2): You don't like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?
Explanation: If someone lies, you automatically believe it.

Vulnerable (-3): You are not very good at defending yourself and moving out of harm's way. In combat you take hits easily, in roleplay terms this means that you can only dodge one out of three attacks, regardless of how easy it was.
Explanation: You can only dodge 1 out of three attacks.

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