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113. Slayer Rules Empty 13. Slayer Rules on Sun Aug 03, 2014 6:56 am

Kazuki Kobayashi

Kazuki Kobayashi
Elemental Rules

All Slayer Magics fall into the elemental chart and can be countered by opposing elements and capitalized upon by stronger. The Tier is as such:

Demon Slayer
God Slayer
Dragon Slayer

Following that, Demon Slayers are the ultimate control and form of their magic. They are masters of their element, able to consume all forms of it.

God Slayers are the tainted, imperfect versions of their element constructed to slay Deities. They can consume their associated element of alignment including those elements strong enough to bring down Dragons.

Dragon Slayers were brought about by a sect of Dragons to bring down those of their kind (Dragons) who were tyrannical and evil. They are masters of their element to the point of being able to bring down legendary beasts and can consume any practiced magic of their element that is in normal use.

So, Demon Slayers can consume the spells of a God Slayer, Dragon Slayer, and normal magic user of their aligned element. God Slayers can consume the spells of a Dragon Slayer and normal magic use of their element, but not a Demon Slayer's spells. Dragon Slayers can consume all of the spells of a normal magic user of their element but not the spells of a God or Demon Slayer.

Consuming Your Element

We have seen in Fairy Tail show and manga that Slayers can consume magic of their element at whim. To keep things fair in this RP, you can still do so but their are limits as such. No Slayer can eat a spell that is higher rank than they themselves are. Once they do so, depending on which Slayer they are, there are certain effects that come into play. They can also only consume spells so often, but the time between being able to do so shortens as one becomes more practiced in their particular trade. You may only consume spells of your element in combat, but are free to munch on rocks in a social RP if you are the Earth Dragon Slayer. Below is a chart for the ranks.


  • D Rank: 5 post cooldown
  • C Rank: 4 post cooldown
  • B Rank: 3 post cooldown
  • A Rank: 2 post cooldown
  • S Rank: 1 post cooldown


These cooldowns cannot be affected by any items or spells that reduce the cooldowns, as consuming your element is not a spell but rather a free action one can take; however, the action will use a spell template so that it can be represented. Below is the Code to use.

Consuming:

Code:
[b]Name:[/b] Consume Element
[b]Rank:[/b] Same as Caster
[b]Magic Cost:[/b] 0
[b]Requirements:[/b] Valid Slaying Magic
[b]Class:[/b] Supplementary
[b]Element:[/b] Varies
[b]Cooldown:[/b] Depends upon Rank
[b]Duration:[/b] Instant
[b]Effect:[/b] The caster is able to begin consuming their element when it comes within 5 meters of them.

Consuming as a Demon / God Slayer

Both Demon and God Slayers are able to heal upon eating their elements but only to a limited extent. You may only heal a single wound of a rank below the spell of which you consumed. So, if you eat a B Rank spell, you may only heal 1 C Rank wound. This is to allow God / Demon Slayers to heal like they do in the manga / show, but not make it so overbearing that they are invincible.

God Slayer Benefits

Consuming as a God Slayer has a unique perk unto itself. Eating their element supercharges their offensive capabilities allowing them to be able to deal more damage with theirs spells for a short amount of time. Below is a chart for reference.


  • D Rank: 1 Post Duration, +1 for all spells up to A Rank
  • C Rank: 2 Post Duration, +1 for all spells up to A Rank
  • B Rank: 3 Post Duration, +1 for all spells up to A Rank
  • A Rank: 4 Post Duration, +1 for all spells up to A Rank
  • S Rank: 5 Post Duration, +1 for all spells up to A Rank


What this means is, consuming any of those spells allows for the God Slayer to deal one more rank in damage of their spells, up to A Rank. If they eat an A Rank spell, then they are still healed from that but cannot do any damage with their spells higher than A Rank. The duration depends on the rank of the spell consumed, and not their actual rank.

Consuming as a Dragon Slayer


Dragon Slayers are not able to heal when consuming their element, but in the show / manga they were able to restore magic power. We cannot allow this on an RP site as it would break a very delicate balance; however, Dragon Slayers who consume their element are granted a short lasting endurance buff that allows them to fight through their sustained wounds for a short period of time. The buff is 1 rank below the spell consumed, and lasts for 2 posts each regardless of rank. This buff does not prevent or heal damage, only allows the Dragon Slayer to push through the pain as if they had cast an endurance buff of that rank. So, if a Dragon Slayer consumes a B Rank spell, they get a C Rank endurance buff for two posts that allows them to shrug off cutting damage and blunt damage without feeling pain.

The Art of Eating

Not every spell one tries to consume will be feasible to do so. If a water mage blasts you with a tidal wave you wouldn't be able to suck the whole thing up as a Slayer before it hits you. Because of that, you will only be able to reduce the damage done by the spell by half. So, if one were attacked by a massive S Rank Boulder, and you took a chomp out of it, the attack would still be coming (as you cannot eat a boulder) but would still be dealing B Rank damage. For those attacks that are not solid, like fire and water, only sips would be taken of massive attacks.

Elemental Immunity

Only the Demon Slayer is ever granted immunity to their element, and it uses a scaling chart to do so.


  • D Rank - 1 Rank Below
  • C Rank -2 Ranks Below
  • B Rank - 3 Ranks Below
  • A Rank - 4 Ranks Below
  • S Rank - 5 Ranks Below


Now what this means is, is that all attacks of their element made against them at D Rank, would do 1 Rank below the spell damage. This scales all the way to S Class, giving them a 100% immunity to their element.



Last edited by Kazuki Kobayashi on Sun Aug 03, 2014 9:13 am; edited 1 time in total

213. Slayer Rules Empty Re: 13. Slayer Rules on Sun Aug 03, 2014 8:47 am

Kazuki Kobayashi

Kazuki Kobayashi
What Is Dragon Force?

Dragon Force is the ultimate form of Dragon Slaying Magic and is the pinnacle of a Dragon Slayer's power--which is already a formidable magic. Only 3rd Generation Dragon Slayers can activate this at will, but it's still not certain if it's a true Dragon Force as it seems relatively weaker to the First Generations Dragon Force when used. For first Generation Magic users, it is only achieved through digesting a super concentrated form of magic--particularly their element. Ether-nano can be used, though it has adverse effects upon the body. A list below will state the 'items' required for Dragon Force to be entered, based on elements.


  • Fire: Flames of Retribution
  • Water: Water of Absolution
  • Wind: Winds of Virtue
  • Holy: Light of the Heavens
  • Shadow: Shadows of the Past
  • Frost: Snows of Justice
  • Poison: Fumes of Ill Intent
  • Jewel: Crystallized Vengeance
  • Earth: Shard of Resolution
  • Lightning: Thundering Resolve


How can I enter Dragon Force?

You must have one of the aforementioned items, and ingest it. These items will be initially available through limited time shops around the site. You can only ever have one of these items on your person at any given time, and thus cannot purchase and horde them. The cost of these items will be substantial.

So I can enter Dragon Force with one of these items!?

There are some things to keep in mind: First, you must obviously possess Dragon Slaying Magic. Secondly, you must be S Class. The Dragon Force ability is an S Rank spell that, if purchased, will fill one of the Dragon Slayers S Rank spell slots--and these spell slots only become available upon reaching S Rank.

We all have different items, are the Dragon Forces different too?

Yes! Each Dragon Slayer has a different Dragon Force spell based on their element that compliments their abilities. Lightning Dragon Slayer? Except to be turning into Lightning and bolting around--at whim. Poison Dragon Slayer? You can spread Poison like Santa spreads joy.

Why are these spells outside of the rules?

Dragon Force spells do not follow the normal sustainable rules in that they cannot be turned off once activated. You must remain in Dragon Force until the fight is ended, or you run out of Magic. Either end will see you put into a Hospital where you cannot participate in any threads except Hospital visits for 1 week real time.

Wait...What?

Dragon Force spells are very powerful, and are designed to be the Ace in the Hole for Dragon Slayers. To be able to use them, and push the boundaries of what is allowable on the site, there are severe drawbacks to using them. This is done so that the spells feel powerful, as they should be, but the player must ask themselves if this particular fight or altercation they are in is worth it.

Initial Cost

It is worthy to note that to enter Dragon Force there is no initial spell cost, as the item is used as the catalyst to put the Dragon Slayer in that mode. The sustainable cost remains to be paid every post (including the post that Dragon Force was entered).

The Spells

Fire

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Fire Dragon Slaying Magic, Flames of Retribution
Class: Supplementary
Element: Fire
Cooldown: 1 per thread, 1 per item
Duration: The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. This spell greatly enhances the user's magical power. While in Dragon Force, flames can be seen surrounding the caster. The flames emit a passive heat that can deal 2nd degree burns to anyone within the range of one meter. Direct impact would cause 3rd degree burns. All of the caster's stats are increased by C Rank Buffs. All spells cast while in this form will be increased by one rank up until A-Rank (An A-Rank can't be increased to S-Rank), but they will cost an extra 10MP to cast. All elemental weaknesses of fire are ignored while the the user is in Dragon Force and the fire no longer respects the elemental chart. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.


Holy

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Holy Dragon Slaying Magic, Light of the Heavens
Class: Supplementary
Element: Holy
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. When activated, the caster takes on the aspect of the Holy Dragon, increasing stamina and MP reserves temporarily by 150 MP--only usable for the duration of this effect. The caster has the ability to let out a flash of light magic that fully blinds the target for 1 post. This light reaches 10 Meters around them, and costs 10 MP. This ability is usable once every other post. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.


Poison

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Poison Dragon Slaying Magic, Fumes of Ill Intent
Class: Supplementary
Element: Poison
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. When activated, the caster takes on the aspect of the Poison Dragon. For the duration of this effect, the caster is able to expel fumes up to 10 meters away from their body for an additional 10 MP cost. These fumes decrease the targets statistics by an S Rank Debuff of their choosing (caster must state, and only one debuff can be active at any time) for each post they remain within the fumes. This debuff lasts two posts. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.

Ice

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Frost Dragon Slaying Magic, Snow of Justice
Class: Supplementary
Element: None
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. The caster takes on the aspect of the Frost Dragon. While activated, the caster's spells passively reach 10 meters farther, and the caster has the ability to harden the water within their body to use it as a shield, capable of stopping up to 1 S Rank spell, at an additional 10 MP cost. This ability is usable once per post, and this shield is ignores the elemental charts. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.

Earth

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Earth Dragon Slaying Magic, Shard of Resolution
Class: Supplementary
Element: None
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. The caster takes on the aspect of the Earth Dragon. While activated, the caster's spells passively reach 10 meters farther, and the caster has the ability to harden their skin reducing the damage of an incoming spell by 1 Rank at the cost of an additional 10 MP. This ability is usable every post. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.

Sky

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Sky Dragon Slaying Magic, Winds of Virtue
Class: Supplementary
Element: None
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. This spell greatly enhances the user's magical power. While in Sky Dragon Force, the caster's healing spells are increased by a single rank. They can also cast their healing spells on themselves. The caster can spend 10MP to launch themselves into the sky and can stay airborne by spending another 10MP per post. While airborne, the caster's speed is increased by a C Rank speed buff. While in Dragon Force, the caster can manipulate the sky to a certain extent. As a result, the cool downs for spells B-Rank or lower are removed. Certain Sky Dragon Slayer spells can also be used in different angles, such as a spell appearing from behind or above the target when the caster is in front of the target. When the spell is no longer sustainable, the caster is disabled and cannot participate in any threads beside hospital visits for a week real time.

Water

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Water Dragon Slaying Magic, Waters of Absolution
Class: Supplementary
Element: None
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. The caster takes on the aspect of the Water Dragon. While activated, the caster gains Water Body which causes all physical attacks to pass through them with no harm (spells still hit). For an additional 10MP, the caster can absorb water from all sources around them except ice to restore vigor, healing B Rank wounds and below. This ability can be used every post. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.

Lightning

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Lightning Dragon Slaying Magic, Thundering Resolve
Class: Supplementary
Element: None
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. This spell greatly enhances the user's magical power. Small sparks of electricity can be seen emitting from the caster's skin when they are in Lightning Dragon Force. The caster's speed is increased by a C Rank Speed Buff and all of their spells move 50% faster. Once every two posts, the caster can turn into a lighting bolt and dash 10 meters in a single second. When the spell is no longer sustainable, the caster is disabled and cannot participate in any threads beside hospital visits for a week real time.

Shadow

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Shadow Dragon Slaying Magic, Shadows of the Past
Class: Supplementary
Element: None
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. The caster takes on the aspect of the Shadow Dragon. When activated, the caster melds their shadow and physical body together, granting them the ability to dodge 1 A Rank spell every post. The caster can spend an additional 10MP once per post to turn their body into a Shadow and move along the ground to a location within 10 meters. Any attacks that strike them while in this form do 1 Rank less in damage. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.

Jewel

Name: Dragon Force
Rank: S
Magic Cost: 25 MP Sustained (as the item initiates it, the spell itself has no cost)
Requirements: Any Jewel Dragon Slaying Magic, Crystalized Vengeance
Class: Supplementary
Element: None
Cooldown: 1 per thread, 1 per item
Duration: Sustained, until no longer sustainable
Effect:  The caster enters into Dragon Force, effectively becoming a humanoid dragon, gaining reptilian scales, sharper and elongated canines as well scale patterns on their skin. The caster takes on the aspect of the Ruby Dragon. When activated, the caster passively becomes as tough as diamonds taking 2 ranks less damage from all sources. All spells cast while in this form cost 10MP more, but do 1 Rank higher in damage up to S Rank. Any attacks that strike them while in this form do 1 Rank less in damage. When no longer sustainable, the caster is disabled and cannot participate in any threads other than hospital visits for a week real time.

These Spells are subject to change, and the owner will be notified.

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