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1Chloe Ackers Empty Chloe Ackers on Tue Apr 22, 2014 9:42 am

Chloe Ackers

Chloe Ackers

   Chloe Ackers Saber-s-dress-without-armor-fate-stay-night
   __________________________________________________
   "A man without fear cannot be wise."
   

Name(s): Chloe Ackers
Nickname(s): (None that she knows about)
Age: 18
Sex: Female
Birthday: 17 November, X762
Sexuality: Straight
Class: Cleric
Alignment: Lawful Good
Rank: D
Guild: Rune Knights
Guild Tattoo: Left shoulder, also emblazoned upon her breastplate
Face Claim: Arturia Pendragon (Saber) - Fate series

II. APPEARANCE

Height: 5'
Weight: 92lbs
Hair: Blonde
Eyes: Green
General Appearance: Appearing to be a rather small, frail woman Chloe strives to make herself look much larger than she actually is by the use of platemail. She stands at just five feet, and is rather thin and elegant in appearance, with white skin smooth to the touch. Her hair, golden blonde, falls to just between her shoulder blades but is usually kept in a twist and then wrapped into a bun at the back of her head. Her eyes are emerald green, always holding a fierce sense of perception and vigilance—even to the point of appearing cold.

Her armor is worn over a battledress that is navy in color. The armor itself is a well polish silver, consisting of a breast plate with a neck guard, gauntlets with separate armor for each finger—allowing individual movement—and leg guards that cascade down the side of her battle dress. This allows her to move without constriction, but also allows quick turning for defense if need be. The breastplate ends at her torso.

Beneath the armor, her body is matured to that of a young woman. While not particularly well endowed, her curves till exist. When not in armor, or on duty, she prefers simple clothing very rarely going so far as to dress up.
Extra: None

III. PERSONALITY

Personality: Chloe is as she appears: a noble night. She was raised from birth to be elegant and refined, yet fierce with a sword. She is guided by a strong sense of justice, and places her trust wholly in the Magic Council and their laws. For without law, there would be no Order. And without Order, there is only Chaos.

She speaks what's on her mind, if asked, though possesses enough tact to keep her words to herself otherwise. She doesn't hold back when asked, however, often forgetting her place. This is because she is so strong n her beliefs of making Fiore a better place—no just for the Wizarding guilds, but for the actual citizens of Fiore as well. Even those without magical gifts deserve peace and safety.

Being high borne she doesn't look down on those of lesser bloodlines, quite the opposite in fact. She was taught that, as a noble, it is her job to protect and look out for those who are less fortunate. Of course, this type of action is often looked at as pity—but that is not the case. She truly feels a sense of desire to help those in need, and those that are unable to help themselves. She doesn't hold herself higher than the common man, but nor does she stoop to lower levels. Her actions are guided by her own Knight code, passed down in her family for generations.

She has little to no experience with the opposite sex. This was mainly because of her father's over protecting nature as well as her own lack of interest in such matters. While she understands that, some day, she must marry and start a family she desires it to be truly for love and not an arranged thing just to carry on her families blood line. Her father shared these sentiment and never forced her into an arranged marriage, unlike most nobles.

She has a soft spot for cute things, usually animals of some sort. The smaller and more cuddly, the better. She hides most of her femininity behind her armor, but she is still a girl through and through—with the exception of dressing up. This is a trait likely inherited from her father.
Likes:

  • Light Guilds
  • Those With Pure Hearts
  • Magic Council
  • Cute things (cuddly stuff)

Dislikes:

  • Dark Guilds
  • The Wicked
  • Corruption from Power
  • Summer

Motivations:

  • Bring Honor to her family: She desires nothing than to uphold and protect the family name she has been entrusted with. She wants to further it as well, not just in a political manner, but in the Wizarding World as a whole.
  • Marrying for Love: She's still a woman, and often dreams of having a large wedding, preferably outside in the spring time while barefoot. She doesn't want to be forced into an arranged marriage.
  • Finder Her Father: With her father missing in action, Chloe endeavors, when not put to a task, to find her father.

Fears:

  • Dishonor before Death: She doesn't want to tarnish her family name in or out of battle.

Positive Traits:

  • Acrobatic (+3): You have excellent body awareness and coordination.
  • Agile (+3): You are particularly flexible and poised.
  • Alertness (+2): You have finely tuned senses.
  • Diehard (+2): You can remain conscious after attacks that would fell others.
  • Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
  • Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
  • High Society (+2): You know good manners and were trained to handle social interactions in noble circles. This is useful in requests involving members of the highest levels of society, such as monarchs, nobles, courtiers, lords and ladies, and high-ranking clerics.
  • Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe
  • Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
    (+23)

Negative Traits:

  • Allergies (-1): (Seafood) You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
  • Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
  • Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
  • Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense.This forces you to investigate something unusual, even if it looks like it might be dangerous.
  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing himself to the limit at every available opportunity.
  • Dependent (-3): (Her Mother)You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them. In money terms, this will cost you five percent of your jewels a month. You may also be required to stay near home often in case you are needed.
  • Extravagant (-1): You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn. In addition, any equipment or services you purchase cost 10% more than the standard rate for the locale you are currently in. The best of the best always costs more, after all.
  • Fanaticism (-1): (Magic Council) This can be a substantial disadvantage for a character, though it requires significant roleplaying commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior--even if it conflicts with the immediate goals of the PC and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs.
  • Fragility (-2): Due to a serious vitamin deficiency in your youth (or something similar), your bone structure is unnaturally weak, and you are overly thin.
  • Intolerance (-1): (Dark Wizards) You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
  • Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
  • Night Blindness (-2): Your night vision isn't worth squat, due to a physiological deficiency. This is due to a birth defect, and therefore cannot be healed by any means.
  • Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion. Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
  • Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
  • Tongue-Tied (-1): This disadvantage comes up whenever you try to discuss anything of importance and relay pressing information and such. You have the tendency to incorrectly state facts, forget or mix up names, and generally say the wrong thing.
  • Trusting (-2): You don't like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?
    (-23)


IV. MAGIC

Magic: Paladin Force
Caster or Holder: Holder
Description: Like typical Holder magic, Chloe uses an item for her magic as a catalyst. Her item, a sword given to him by her father, allows for powerful close ranged attacks, and the ability to discharge magic short distances. Paladin Force's element, naturally, is Light and thus it can be used in many ways though it's predominately offensive in nature.
Strengths: Paladin's Forces greatest strengths are its ability to attack close range as well as a few ranged abilities. It can fire short bursts of magical energy from the sword, of Light element, to attack enemies at a distance—or while closing the gap. It does have some defensive abilities, though those are for ones who have truly mastered their magic. The defensive abilities, while minimal, consist mostly of various pure magical shields that can protect the user from magical harm. It can also be used to treat the wielder's wounds, as well as those of a specific target.
Weaknesses: Paladin's Forces most obvious weakness is that it's predominately melee. Ranged fighters will have a great advantage over the wielder and can likely get off several attacks until the distance is closed for Paladin Force to be of any use. While Paladin Force does have it's own ranged abilities, they cannot travel as far or as fast as pure ranged abilities can, so their use is limited and most effective when already rather close to melee range. The defensive abilities are severely limited and cannot affect anyone else but the wielder, making the magic great for solo use and not so helpful in a group setting.

V. HISTORY

History: Chloe is not the sole child of the Ackers family, with an older sibling somewhere in Fiore. Though they had abandoned their families duties as Knights long ago, and thus Chloe does not acknowledge their existence.

Born into a noble family, Chloe was raised with the finer things in life. Her family, consisting of Knights every generation has served Fiore and their rulers since the countries conception, and as such she takes her job and role very seriously. While nobility, she is by no means royalty, and accepts that her role is little more than a well paid servant.

Growing up she led a happy life as a little girl, until her sibling—the heir to the family—departed suddenly, leaving her to carry on the family name as the sole heir remaining. As such, at the age of 6 she began training in sword play with her father, as well as the Knight's Code for the family that has been passed down since Fiore's founding.

All of her grandfathers, and some of her grandmothers were Knights tasked with Guarding the Royal Family—the best and most brightest the Rune Knights had to offer. It was a distinct bloodline that---until this generation—accepted only those accomplished mages and other nobles. Her father, seeking to break this rule, erased it from the families guidelines upon Chloe's birth. Perhaps he had become tired of his wife, or perhaps he didn't want his little girl to be forced to marry a potential brute. The real reason is unknown.

Chloe remained training with her father when he was home, and trained under other Rune Knights when he was not. She studied both aspects of her role as the Ackers family heir: both formal and political engagement techniques, as well as magic and use of a sword. Needless to say, as she grew up, she became very accomplished in both.

At the age of 15, her father gifted her with a sword that had been passed down through the family for generations. The sword was said to have been a gift from the very first King of Fiore, to their family for their service and obedience, and as such was obviously a magical artifact of some sort. Her father told her to always keep it close, and that when she had children, to give it to the child she wanted to succeed her as a Knight of the people.

It was two days after this that her father went missing in action, the only notification received was a simple letter delivered by a Knight. Her mother, obviously devastated, was dumbstruck at the loss of their patriarch. It was then that Chloe prepared to fulfill the destiny her father had laid before her: enlistment into the Rune Knights. Between them, her mother and herself survived on the fortune her father had maintained, built by their ancestors. Chloe's own mother wasn't exactly fit for work, being a frail woman for as long as she could remember.

When entering the Rune Knight Academy, Chloe began sending home half of her pay to not only help her mother live—but to repay the debt she now had to those Knights who came before her.

2Chloe Ackers Empty Re: Chloe Ackers on Tue Apr 22, 2014 10:22 am

Aoi Mitsurugi

Aoi Mitsurugi
Approved! *checks light element off the list*

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